JOLIE CHE
3D Arist Portfolio
Award Winning Project - Portait of Livia
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Stylisation Project - Anime Style

Stylisation Project - Watercolour Style

Stylisation Project - Sketch Style

Stylisation Project - Oil Paint Style
Personal / Group Projects
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Modeling Project
Design by Megumi Mizutani

Sculpting Project

Envrionment Modeling Project
wasteland
Blender project created for a class project in the 2nd year of my animation degree. Representing the UN sustainability goal NO.2: Zero Hunger, this broken doll was a robotic maid, but she was dumped into landfills due to manufacturing deformities. She now lives around the settlements around the landfills and scarps other deformed robots for their parts to repair herself.
This character was inspired by the millions of tons of 'unattractive food' waste, and the Japanese Wabi-Sabi ideology of appreciating imperfection, where they use the Kintsuki technique to fix broken pottery.
chris yorkshire
Blender model created for a group project in the 3rd year of my animation degree. The animation is a mockumentary of the animals living in the London Underground. I was in charge of the envrionment design of this project. Given the complex and architectural nature of the environment, the backgrounds were 3D-modelled.
project voltage
Blender project was a fan project, to practice modelling from a provided character reference. This character is from the Pokemon x Hatsune Miku collab project - Project Voltage.
PORTRAIT OF LIVIA
This is my Final Major Project for the 3rd year of my animation degree. A passion project made in Blender on the exploration of Non-Realistic Rendering (NPR) techniques to showcase my 2D art background.The final outcome was also entered for a Student Research Competition to the major computer graphic event - SIGGRAPH. And winning Third Place out of 140 competitors.And later publically published on ACM Digital Library:
Picture (Im-) Perfect - Exploring Imperfections in Computer Generated Rendering
About Me

Hello, I'm Jolie!
I am a 3D artist based in London.
I previously lived in China and Australia and came to the UK in 2022 to pursue my dream of joining the animation industry, where I discovered my passion for 3D art. I recently graduated from University of Greenwich with an Animation degree, earning 3 years of experience in 3D modelling, texturing sculpting and a though knowledge of the animation pipeline. I am also fluent in Mandarin.
Follow me on my social media or E-mail me!
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